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The Last of Us
Part II Remastered

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Helped on this codeveloping the UI with an external remote team. Part of the shipping team as well as owning various menus in No Return and Extras. I was Principal Technical UI Designer at this time.

Official Announce Trailer

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For UI, this time we had 4 UI scripters and 1 designer to tackle the various UI screens. All the main menu structure was done by me, bringing in all the updates and changes I made on Part I's PS5 release. Additionally I worked on various UI elements in the No Return HUD, debugging and polishing to ship, UI animations, and custom run menu + functionality. 

For Extras I helped bring over the Skin Viewer, Cinematics, Podcasts, Guitar Freeplay, etc. Some of my work is highlighted below.

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Extras

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This trailer shows off some of the various features we added to the remastered release, the vast majority are ones I either worked on this project or worked on for Part I and brought over.

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Guitar Freeplay

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This trailer features No Return mode, a new roguelike gamemode added to the Remaster. The majority of time on this project was spent on this mode, lots of new HUD and menu screens to manage and produce.

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Custom Run + Main Menu

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Post Encounter Score Screen Animations

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Trading Post + Loot

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Loot Cache Popup

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