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Helped on this codeveloping the UI with an external remote team. Part of the shipping team as well as owning various menus in No Return and Extras. I was Principal Technical UI Designer at this time.
Official Announce Trailer
For UI, this time we had 4 UI scripters and 1 designer to tackle the various UI screens. All the main menu structure was done by me, bringing in all the updates and changes I made on Part I's PS5 release. Additionally I worked on various UI elements in the No Return HUD, debugging and polishing to ship, UI animations, and custom run menu + functionality.
For Extras I helped bring over the Skin Viewer, Cinematics, Podcasts, Guitar Freeplay, etc. Some of my work is highlighted below.
Extras
This trailer shows off some of the various features we added to the remastered release, the vast majority are ones I either worked on this project or worked on for Part I and brought over.
Guitar Freeplay
This trailer features No Return mode, a new roguelike gamemode added to the Remaster. The majority of time on this project was spent on this mode, lots of new HUD and menu screens to manage and produce.
Custom Run + Main Menu
Trading Post + Loot
Loot Cache Popup
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