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The Last of Us
Part II

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Joined in the middle of production, thrown into the thick of things helping put together a hands on press demo. After that I helped develop the UI with another scripter and designer.

Official Launch Trailer

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My main areas of ownership was everything outside of the gameplay HUD. Main menu, options, HUD toggles, customize controls, extras content, photo mode, etc. None of these existed when I joined the project so there was a lot to cover.

Toward the last 6 months the team dropped down to one designer and myself as the only scripter. I helped finalize features, fix bugs, and bring the UI to a polished shipping quality. Below are the various screens implemented.

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Main Menu

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Customize Controls

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HUD

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