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Worked on migration from PS4 to PS5, No Return mode, and extra bonus content. Collaborated with an remote studio as UI point of contact.
Principal Technical UI Designer
For the PS5 release I was the only one on the UI team for the majority of the project, translating Part 2's UI to this remake. For PC I headed controls and adjusting our UI for that platform, as well as the tech needed.
Senior Technical UI Designer
Joined in the middle of production, helping with press demos and shipping for the last 6 months and the only UI scripter. Ownership of main menu, options, accessibility, bonus pages, and photo mode.
Technical UI Designer
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